﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace SZ.Mech
{
    public class CompProperties_CapacityIgnore : HediffWithComps
    {

    }

    public class CapacityIgnoreComp : ThingComp
    {
        public override void CompTick()
        {
            base.CompTick();
            //(parent as Pawn).health.capacities.GetLevel

        }
    }
}
